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Cake day: March 10th, 2025

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  • But… but… So a thoughtful (d6) character that tries something forceful (4–8) would have 1/2 chance to succeed (with 4, 5 or 6 on their die) while a strong character (d12) would have 5/12 chances to succeed (with 4-8 on their die). It means that a strong character is mathematically weaker at attempting something with their strength than a less thoughtful character.

    Edit: …all of that given the same approach die which I assume may happen in character creation.


    1. Wow, that’s way easier than I was imagining. So, the GM uses core position and effect notions to play around player intention. Thanks!
    2. Hmm, even if it’s not RAW, your approach still sounds very reasonable. A bad roll means something bad happens and therefore leads to stress. A good roll means everything works good and therefore no stress.
    3. “Fail forward” is a phrase I easily forget as a non-native English speaker but this is such a meaningful concept. It is also one ofe the core notions in Fate that I played quite a lot and I am kinda embarassed to have forgot it.

    Great insights, thank you a lot!



  • I agree, feels a lot like Fate. Well, the no-stats approach using different dice is interesting and worth to be noted. I’d try it on a few random scenes just to test it and to see what question would emerge. But yeah, I already foresee quite a few.

    I also like the galton-board stress approach. I used a similar thing in my latest game. It’s not necessarily better than any other system but it’s a bit of fresh air and a pretty little mechanic which is rarely (never?) used.










  • There’s a talking dragon waiting to share their wisdom and power with the party. He is, like, a couple hours away from the city everyone spends like a few sessions in, preparing to be sieged. NPCs are all talking about how great were the legendary times when dragons were helping dwarves with defending the city. There are dragon claw marks on the city walls. A geographer sponsored by one of my party members tells stories like:

    “There was once a cavern just here, near the city, where lived an ancient dragon. And you know what? People don’t talk about this place anymore, it isn’t on any recent map and nobody goes here. Ever. What could be hidden there? Who knows? If only someone could, like, walk in here and take a look”.

    Nope, never happened. My party destroyed the whole damn dark forces army all by themselves and left the city. They are now heading to the cooking contest organised by a pixies queen.