It was a bad demo. I solved every “puzzle” near instantly except the robot, where I didn’t realize the arm had to be on a specific side. The demo was basically the story prologue and intro tutorial, but then it stops without ever giving you a proper puzzle. It didn’t do a good job of showing depth in its mechanics. Each puzzle has a single correct obvious solution. I wanted to optimise, but that single solution doesn’t give anything to work with. Forget single solution though, most levels are a single part. I get that they’re introducing new parts, but you’re allowed to what you’ve already taught even when introducing new mechanics. The lack of interaction between parts is a large part of what makes it seem so shallow. It makes me question if the dev even knows how they interact.
I didn’t mind the story at first, but it overstayed its welcome. Your “less is more” is an excellent way of putting it.
Hopefully the full game will be better, but I’m not counting on it.
It was a bad demo. I solved every “puzzle” near instantly except the robot, where I didn’t realize the arm had to be on a specific side. The demo was basically the story prologue and intro tutorial, but then it stops without ever giving you a proper puzzle. It didn’t do a good job of showing depth in its mechanics. Each puzzle has a single correct obvious solution. I wanted to optimise, but that single solution doesn’t give anything to work with. Forget single solution though, most levels are a single part. I get that they’re introducing new parts, but you’re allowed to what you’ve already taught even when introducing new mechanics. The lack of interaction between parts is a large part of what makes it seem so shallow. It makes me question if the dev even knows how they interact.
I didn’t mind the story at first, but it overstayed its welcome. Your “less is more” is an excellent way of putting it.
Hopefully the full game will be better, but I’m not counting on it.