

hic sunt dracones; here be dragons
leones means lions ;)


hic sunt dracones; here be dragons
leones means lions ;)


tankies are left in exactly the same way North Korea is democratic


to save some folks a click:
the phenomenon is called the “halo effect”, and the opposite is also the case and called the “horns effect” (ugly people/things getting more negative judgement based on appearance).
there’s a LOT of research into these effects (for obvious reasons)…


wow, no.
none of what you said is actually true.
seriously, if you make a claim contradicting both the very premise of the post, and common knowledge on the topic, then at least provide a source for that claim, lr explain WHY you think your claim is true.
“all the information is there” is not enough information to verify the claim; it’s a wild guess without evidence to back it up.
if shit where THAT simple, we’d have it figured out 50 years ago… it’s almost like this isn’t the simple problem you desperately want it to be…


this completely ignores larger traffic patterns like arterial roads.
with your idea you are guaranteed to get massive gridlock all along the major roads.
and biochemical assembly of proteins has just about nothing to do with either shop-floor-planning or traffic regulation.
what you are suggesting IS better than simple timers!
but it is NOT better than central coordination.
you are seriously underestimating the complexity of the problem, and your “all you need to do…” bs only shows how little you understand of the underlying issues.
do you really think nobody else has thought of what you’re proposing?
of course people have thought of this approach. it doesn’t work.


how would that even work, if there’s no indication that driving too fast was the reason for the red light?
do these actually include some sort of screen that tells the driver they were too fast and that’s why the light turned red?
I’d imagine that this “feature” would only result in more frustration, and thus more speeding, instead of less.


I’m extremely sceptical about local data being enough to properly guide traffic…
the problem is that intersections are connected.
one intersection influences others down the line, wether that is by keeping back too much traffic, thereby unnecessarily restricting flow, or by letting too much traffic flow, thus creating blockages.
you need a big picture approach, and you need historical data to estimate flow on any given day.
neither can be done with local data.
could you (slightly) improve traffic by using local traffic flow to determine signals? probably, sure.
but in large systems, on metropolitan scales, that will inevitably lead to unforseen consequences that will probably probe impossible to solve with local solutions or will need to be handles by hard coded rules (think something like “on friday this light needs to be green for 30 sec and red for 15 sec, from 8-17h, except on holidays”) which just introduces insane amounts of maintenance…
source: i used to do analysis on factory shop-floor-planning, which involves simulation of mathematically identical problems.
things like assembly of parts that are dependant on other parts, all of which have different assembly speeds and locations, thus travel times, throughout the process. it gets incredibly complex, incredibly quickly, but it’s a lot of fun to solve, despite being math heavy! one exercise we did at uni, was re-creating the master’s thesis of my professor, which was about finding the optimal locations for snow plow depots containing road salt for an entire province, so, yeah, traffic analysis is largely the same thing math-wise, with a bit of added complexity due to human behavior.
i can say, with certainty, that the data of just the local situation at any given node is not sufficient to optimize the entire system.
you are right about real-time data being important to account for things like construction. that is actually a problem, but has little to do with the local data approach you suggested and can’t be solved by that local data approach either… it’s actually (probably) easier to solve with the big data approach!
as a glorified search engine, after pretty much all search indexes were neutered on purpose…but even then it’s…mostly passable, but always untrustworthy.


oh yeah, i know!
but there’s like 5 planets in factorio…there’s upwards of 16 entire solar systems in DSP ;)


it’s basically factorio, but it allows 3D belt placement and interplanetary/interstellar transports!
it’s excellent!


how surprising! /s
but seriously, it’s almost never one (1) thing that goes wrong when some idiotic mandate gets handed down from management.
a manager that mandates use of copilot (or any tool unfit for any given job), that’s a manager that’s going to mandate a bunch of other nonsensical shit that gets in the way of work. every time.


is there a modern equivalent that describes “i function differently from NTs, but am generally able to live my life without special accomodations”?
because i’ve been described as high functioning and never really thought much about it, but the nazi connection is…uncomfortable…


ah, that’s what it was!
i was pretty confused by the cc, thought i got caught in some drama there!
all good, thanks for the clarification!


yo, read my comment again.
it wasn’t specifically about the ban drag received:
my comment was only in reference to the mass bans of any remotely positive, or even just neutral (and my case not even directly connected) comment about luigi…
it has nothing to do with any ableist or bigoted shit, just about the ridiculous zealotry by the .world mods specifically about “promoting violence” and making up rules on the spot, on violation of the .world ToS and rules of conduct, which explicitly state that ban should always cite the rule being broken.
i know exactly nothing about drags behavior that led to their ban, but since i do know how trigger happy .world mods are about luigi comments and posts, i made the assumption that it was just that.
thank you for providing the relevant context.
that said, please keep in mind that my comment is not in support of drag and their behavior, and is instead solely a criticism of the general mod behavior on .world and asklemmy specifically.
honestly shouldn’t be surprised, the ask[thing] communities tend to have overzealous moderation on any platform…


that’s all of .world…
.world has some really odd ideas about “promoting violence”, especially given that there are literally nazis marching the streets in the U.S. and germany…like, the nazis can scream “kill all the [insert slur]!” on the streets just fine, but woe be the anti-fascist on .world that says that maybe, just maybe, it’s time to do something about, you know, THE NAZIS.
there’s no contradiction, because the developer does not matter. that’s the entire point of FOSS.
it could be written by a literal nazi (not that there’s a big difference between brown and red fascists) and it wouldn’t matter one bit.
that’s the entire beauty of FOSS!
we ALL own the code.
if Dessalines ever stops developing it, anyone can take over.
if Dessalines implements code the community at large doesn’t like, anyone can create a fork and change that specific part and continue from there.
we can see exactly what the code does, and can create new versions at any point.
that was always the reason behind decentralized, open source networks:
nobody can own it.
you’re entirely right, but…have you met people?


yes it is; by definition, in fact.


have you tried within the last year?
the 2.0 update completely revamped the skill and cyberware systems!
bulletsponges are also less of a thing now, and rarity levels and loot have been reworked as well.
there’s now native cosmetic armor, so you can finally wear drip without compromising on armor stats and such without mods!
lots of other QoL and general improvements!
if you haven’t played since the 2.0 update, i highly recommend giving it another shot!
it really feels like a very different game now, but with the same story and feel
(bulletsponges are less of a thing due to the skills rework, mostly; it’s borderline impossible to have trash dmg output due to poor skill choices/combos now. basically all perk paths now improve damage fairly consistently, instead of having certain paths way more powerful than others. skills are also less often boring '+X" and more focused on giving immediate improvements/abilities. any weapon choice is perfectly viable now, without having to plan out some ridiculous, borderline PoE style build from level 1; you can now just pick whatever path you like!
…but enemies in the very beginning might feel slightly bulletspongy, although less than pre 2.0! that quickly disappears after the first few levels when you get your first major boosts from skills/cyberware!)
oh, neat!
i didn’t know that!