

I played pretty much the same way De_Narm did. I tried caring less, though because I had no idea what would come next, it inevitably descended into spaghetti. I am stressed out about technical debt enough at work to be playing a technical debt simulator lol.
Dedicating the space needed to expand, ensuring everything you build is scalable, inevitably requires you to know a lot about what’s coming.
Yeah, if you know what you’re doing you can avoid these issues. I did not enjoy myself in the slightest, so after some hours of giving it a chance I decided that learning how to avoid these issues was not worth the pain. I’ll just stick to work instead.










Paradox owns the world of darkness ip entirely right now. I wonder if this call to refocus their efforts on their core competencies will mean selling it off.
They haven’t done too well with it. They’ve released several games and I think some solo dev interactive fiction have been the only ones getting positive reviews: Earthblood, Swansong, Bloodhunt, and now Bloodlines 2 have all done pretty poorly. Even the tabletop RPG has seen better days, with 5th edition causing quite the controversy, mostly with Werewolf. Hell they closed White Wolf down for a while because the books caused controversy.
Paradox have done a terrible job with the IP.