(iOS | Web | Unity3D) Developer

the more you get, the less you are.

  • 9 Posts
  • 15 Comments
Joined 2 years ago
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Cake day: June 14th, 2023

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  • This is something I haven’t seen before. I’m curious if this may have been an issue with the API considering your account was so new.

    In case this is not an issue with the api, would you mind opening the profile tab, and then going to Settings -> About -> Arctic Logs. There should be an entry that shows the raw api request including the username sent with the request. It’s possible that the username is malformed in some way which would cause this issue.

    The log entry I am looking for should look something like this:

    [2025-03-02 01:13:49 +0000] [info] [lemmy] [performRequestWithCheckedResponse(_:)] LemmyAPI request: https://lemmy.world/api/v3/user?auth=_private_&limit=20&page=1&saved_only=false&sort=New&username=CreatureSurvive%40lemmy.world
    



  • Just a little update on v1.0 support. I spent yesterday writing a parser for the v1.0 api that generates a swift library for me that is compatible with Swimmy for handling requests. In testing, it looks like everything is working except for image upload methods. For uploads I’ll need to update the parser for generating these requests. Now I just need to write a compatibility layer to map the responses into a common format for Arctic.


  • Thank you for cross-posting this. I haven’t started working on adding support just yet.

    Up until now, the api changes have been relatively minor, which I’ve been able to work around using optional and version checks. This release has a lot more breaking changes, and I’ll need to change how the api is accessed.

    I’m planning to extract the Lemmy api from Arctic, and write a middleware that I’ll use for handling api requests. This will be a lot easier to maintain, and allow me to decouple Arctic from the API format.

    I didn’t see any reference to a stable release date for v1.0, but I’ll do my best to have Arctic ready for the changes before they roll out.

    I’m planning to start working on this tomorrow. I’ll post back in this thread with any development updates.












  • Just to clarify, you do not need to pay the subscription when building an iOS app. Apple does have free tier developer accounts with limitations. Such as you can only install 3 development apps on an actual device at a time, you need to resign (reinstall) the apps every 7 days, certain capabilities are not available such as Push Notifications, etc.

    Now, for releasing to the AppStore or TestFlight, you will need to pay the subscription fee. You also need to continue paying the subscription in order to keep the apps on the AppStore.