• 6 Posts
  • 11 Comments
Joined 9 days ago
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Cake day: December 6th, 2025

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    • Clair Obscur: Expedition 33
    • Dave the Diver
    • Another Crab’s Treasure
    • Cataclismo
    • Black Myth: Wukong

    (*note some of these were Let’s Play’s I watched instead of played as combat mechanics like Clair/Wukong don’t interest me.)


    I also spent a lot of time with an old friend, Heroes of Might and Magic V, Tribes of the East.


    Edit/PS: Have to include Tactical Breach Wizards. Hilarious and very different take on the “Xcom-esque” genre. Great characterization and story. Requires a very different style of thinking to master it.






  • I think we could’ve gotten the same gist in 7-10 minutes for Manousos instead 15-20ish, without losing anything. And filling the saved minutes with something else, like what some of the others are doing, or, anything, really. I’d love some shots of what the hive is doing in general as a personal example. We some of that with Manousos’ travels TBF but I’m curious about elsewhere.

    I’m also curious how the Zosia reunion will play out as well. How manipulative the hive can be, particularly since they seem to have a method to en-hiven that requires consent. Did they use isolation (and a long phone message) to help steer Carol towards consenting on purpose?

    And following that, is Manousos our actual “hero” of the story? (As opposed to protagonist, that being Carol.)



  • Manousos, ‘nothing, on this planet, is yours.’
    Fuckin’ epic. Loved that whole ‘stolen’ speech. Just before the hive offered to take his car with him I knew he was going to torch it. They didn’t understand, it was his sacrifice. (One of many.)

    The episode however, as a whole, really laid out the most egregious issue I still have with this show. It’s slow. It drags. It’s honestly just poorly paced. There’s so much to explore, so many questions, yet only so much screen-time.

    Some of it is art and artistry, but a lot of it just feels stretched rather than expressive and contemplative.
    Here’s an example:

    + Carol listening over and over to the same line on the phone, is an artistic choice that relays the feeling that leads to her suicidal lack of caring at the end. It had meaning. A repetition she’s forced to endure. Albeit she could just ask for them to shorten it, she doesn’t. She’s choosing to listen to it. Even going about useless activities like the scratch’n’win during. That wasn’t stretching screen-time. It was… depressing. And she was, depressed.

    - Whereas, Manousos’s montage of Paraguay could’ve been condensed. Beautiful location shots, don’t get me wrong. But when I want to watch a nature documentary I vastly prefer Attenborough. It wasn’t in service to the plot. We get it, red line, map, took a while.

    The suicidal lack of moving at the end was good character development. And it’s been headed this way for a bit, notably when she laughed off staying with Diabeté.


    PS: As a Canadian seeing fireworks sold in convenience stores is weird. That shit’s dangerous, yo.


  • Are there gonna be 3 levels now? (Real time battle, planetary overworld, space over-overworld)?

    Presumably? There might even be a fourth layer if they go battle/planet/system/interstellar.

    Are the space marines gonna march in a phalanx formation?

    I doubt it. Round bases man, squares are for fantasy!
    But really, I assume they’ll be in a skirmish formation.
    Facing is only supposed to matter to vehicles and armour, IIRC.

    Which space marine is gonna be the princess?

    I am! (Actually I love my 'nids so really I’d be a queen.)