

Not saved as Markdown files, but in a database. I prefer editing my own files when I need to. I prefer Silverbullet.
Not saved as Markdown files, but in a database. I prefer editing my own files when I need to. I prefer Silverbullet.
This is not necessarily true. Many models have been trained on assembly code, and you can ask them to produce it. Some mad lad created some scripts a while ago to let AI “compile” to assembly and create an executable. It sometimes worked for simple “Hello, world” type stuff, which is hilarious.
But I guess it is easier for a large language model to produce working code for a higher level programming language, where concepts and functions are more defined in the body that it used to get trained.
Here it is in Commodore 64 BASIC:
10 PRINT “PLEASE AND THANK YOU.”
20 GOTO 10
Does it do gym workouts like Hevy? I can’t tell from the description and screenshots. I think this is the area that is missing most in selfhosted apps.
Ah, America. So we don’t have 401k’s.
I mean, you should have that before you invest, right?
That would be after their emergency funds run out, which should be at least a year in. But yeah, when it lasts many years…
I don’t get it. Why would anyone be forced to sell their assets? Do they invest with money they actually need? They shouldn’t. Just wait out the storm.
Technically, these are not new things, but things that you didn’t know before.
Immich if you are self hosting.
I mean… that sounds like open source?
To be honest, I only played Cyberpunk with full on ray tracing, but I watched many videos of games. It all looked very nice to me. But you do get used to what you’re seeing as you get lost in the gameplay and it starts to matter less (than e.g framerate), and as I said, the rasterization techniques in modern games are awesome.
But, I come from a time where games like Doom, Quake and Unreal and so on were showcasing the latest technology in games in the '90s, and I’ve always been interested in generational technology leaps in 3D graphics since then. I mean, Doom was just really a 2D game using tricks to make it seem like it was 3D, and until Quake, there weren’t any actual, fully textured, real 3D shooters around, I think (well, maybe Descent, and a few others?) I saw coloured lighting for the first time in Unreal. And so on.
Anyway, the knowledge that the lighting is actually accurate, seeing stuff reflected in windows, puddles, etc. that is actually there behind you instead of just screen-space reflections, having accurate global illumination with light bouncing off even the smallest objects on a table (see Alan Wake 2), stuff like that… I love that stuff, and it will only get better!
Depends on the game. Developers have become very good at using tricks to make rasterization look good and realistic, but they are still just tricks. Some games’ ray tracing look extremely good and have effects that would not be possible without it, though.
Whatever works for you man. Screw what anyone thinks about what you do. Do your thing. Nothing really matters all that much, except how you feel about yourself.
You put them in the fridge?
Yeah, I just enabled it after reading this!