TheVillageGuy
Founder of RWP Gallery
- 30 Posts
- 23 Comments
TheVillageGuy@rimworld.galleryto Rimworld@lemmy.world•"It's Cold Outside" (Art by Aeolys)6·30 days agoYeah like they couldn’t see that coming one tile earlier
TheVillageGuy@rimworld.galleryto Rimworld@lemmy.world•New rimworld DLC? Incoming transmission: 06.11.20257·30 days agoSo looking forward to updating all my mods
TheVillageGuy@rimworld.galleryto Rimworld@lemmy.world•"Fit for Royalty" (Art by Aeolys)2·3 months agoWood is good
You have blood all over you
TheVillageGuy@rimworld.galleryOPto Rimworld@lemmy.world•The Dome - my latest attempt of making an alternative start1·7 months agoThe two latest colonists are part of a quest, let’s hope they don’t become enemies before it’s over. Svetlana is pregnant, we need more knowledgeable people as we started with 3 random colonist. It could have been worse though, at least we have a doctor and a cook.
Update: the shuttle to pick them up has landed outside the dome. I wonder where this is going to lead. One of the visitors is now pregnant
Update 2: the quest has failed and the ship has left. The visitors want to leave but can’t
TheVillageGuy@rimworld.galleryto Rimworld@lemmy.world•When you aren't an expert of knowing every single in and out of rimworld and how to optimize every second, it is the most frustrating game in existance.1·8 months agoAfaik there is no such mechanic in the game. Likely you just had bad luck
TheVillageGuy@rimworld.galleryto Rimworld@lemmy.world•What is your goofiest way to defend/raid an enemy faction?1·10 months agoWhen I started playing my village maps I would play on (community) builder, but the raids would get pretty big because of colonist wealth. I’d just draft all colonists,form a blob and march straight into the raid. Hence my gigantic hospitals.
TheVillageGuy@rimworld.galleryto Rimworld@lemmy.world•hmm yes the floor here is made out of floor1·1 year agoCan’t emphasize enough how hard it is
TheVillageGuy@rimworld.galleryOPto Rimworld@lemmy.world•Why it is not wise to send your entire colony on a caravan1·2 years agoI need all of those trees for my traps. What trees? Yeah, well…
TheVillageGuy@rimworld.galleryOPto Rimworld@lemmy.world•Why it is not wise to send your entire colony on a caravan1·2 years agoFires can actually jump 5 tiles since 1.2 iirc. It used to be 3
TheVillageGuy@rimworld.galleryOPto Rimworld@lemmy.world•Are you kidding me? This is outrageous1·2 years agoThe battle is still ongoing
TheVillageGuy@rimworld.galleryOPto Rimworld@lemmy.world•Are you kidding me? This is outrageous1·2 years agoIt was being carried in, they were all lucky to be so close to the door… I changed their allowed area so they dropped it
TheVillageGuy@rimworld.galleryOPto Rimworld@lemmy.world•Are you kidding me? This is outrageous1·2 years agoI’m testing my Devilsteel mod so they’ll be fine as the walls are really hard to tear down for them. It’s just the unstable power cells inside I am not happy about. Well, one of them has been blown up by a friendly so problem solved I guess
TheVillageGuy@rimworld.galleryOPto Rimworld@lemmy.world•Why it is not wise to send your entire colony on a caravan1·2 years agoYou send those resources in a pod as well. There’s plenty of ways to make chemfuel cheaply. Thing is, they’ll still not be on the tile that’s burning
We can do this the easy way, or the hard way. Show us the log!
TheVillageGuy@rimworld.galleryOPto Rimworld@lemmy.world•Devilsteel colony · year 5 · that's a lot of plasteel1·2 years agoI thought about making it available in several gradients, like 2x, 4x. But this 6x works really well because you have to plan ahead well. You can’t just replace a door without having to make a lot of new blocks. It would be too easy and therefore op at lower variants, I think
That’s dwarf fortress: Odyssey