

It’s honestly very little work to implement a way for a game to be offline… Basically just remove the method that checks for a server and that’s it…
What could be a bit more costly would be releasing server implementations so people can host their own game servers, but it should still be expected… Actually it wouldn’t be that hard IF it’s taking into account from the get go coz you can just release the last release before being shut down and that’s it
It is if there’s ways to shift the server connection to a community hosted server…