• 5 Posts
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Joined 3 years ago
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Cake day: June 12th, 2023

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  • When I’ll get games comparable to like FFX or Shadow of the Colossus (the first two that come to mind) I’ll finally be satisfied with android gaming.

    Again, indie games exist and can easily be run on most phones through Winlator/GameNative. The Nintendo switch is basically an 8 year old midrange phone processor and that still got games, plenty of steam titles will run fine on even a low/midrange android phone.

    Until then all the p2w shit and other crap, or even 5yo PC games at low graphic settings on flagship phones, won’t cut it.

    So you want games comparable to what came out in 2001 and 2005, but a 5 year old AAA is too old for you? What???

    Luckily my current phone will probably be my last android device too.

    If you’re saying this because you’re switching to iPhone, I wouldn’t get my hopes up on the situation improving. It’s equally as bad on iOS. If you’re saying that because you’re getting a Linux phone or a non-smartphone, fair enough but those don’t have any games, let alone emulated ones.



  • Also wine is not an emulator, as its name clearly states, it makes things run natively so we should more generally talk about “PC gaming” there.

    If you still want to make a distinction between games born for Windows and games born for Linux, then yes, those are not “Linux gaming”.

    So is the line you’re drawing the emulation layer needed between ARM and x86? Or is it the difference between emulation and translation?

    If this exact same fex+proton software was run on a snapdragon laptop under Ubuntu is that really that different? Do you count apps running under Java bytecode as emulation? Because that’s a vast majority of android apps. The distinction between translation, native gaming, and emulation is ultimately kind of meaningless if you get a good experience out of it.

    Android is technically Linux under the hood, so it can (and has) been making use of the improvements to Linux gaming.

    If by “android gaming” you mean you want to see a world where games are published to the play store in addition to Steam and consoles, you should probably give up on that. The play store is too ridden with actual malware to make that a reality. Even if games got released there, people would complain that they aren’t free because all of their other phone games are. If you want to play games on your phone with a Bluetooth controller and get a decent experience, it’s already here.




  • VR is a niche market with fundamental accessibility flaws (motion sickness, spatial requirements, etc.). As for the controller, what discussion is needed? The steam deck already exists and from that it’s pretty easy to get a decent idea of what the controller will cost and feel like. It’ll probably end up being a solid controller for people that want it, but uncomfortable for people with smaller hands.

    That isn’t to say that the steam frame/controller won’t impressive pieces of technology, but should be pretty easy to see why discussions would mostly be around the steam machine and specifically its pricing. Its success (or failure) will likely be what carries the reputation of both the steam frame and the steam controller alongside it.







  • I think the problem is that roads not designed for bikes in Europe are also old enough to have not been originally designed for cars, so things usually end up working out to some degree.

    In the US (especially for infrastructure built from scratch in the 1900s onward, i.e. most of the US except for some parts of the east coast) most roads and town layouts were designed specifically around cars and travelling at car speeds, and are explicitly hostile to anyone who isn’t travelling in the biggest truck you’ve ever seen in your life. Blame oil/motor companies for bribing politicians throughout the 1900s (and honestly still today)