

I love this gem. The only thing they got a but wrong is that bardic inspiration could actually be whispered, since it only requires the target to be able to hear you.


I love this gem. The only thing they got a but wrong is that bardic inspiration could actually be whispered, since it only requires the target to be able to hear you.


It is in this regard. It might be poorly balanced, but there are rules for things like the sound a spell makes or the specific spells available to NPCs. There are a lot more rigid systems, but DnD definetly isn’t on the casual side either.


I feel you. I’m currently planning to run it someday and there are just so many things I’ll definetly change.


Glad someone else knows it. As a player who frequently had to transcribe spells into roll20, I always just assume other people know the components certain spells take to cast and then end up confused if they don’t.


Yes they could. But they did not. That’s what I’m crititicising. Perception is one of the most used skills ever. It would not have hurt not to use it here. And if you really want to, then give her some kind of ability that actually let’s her do that, because these kind of things can be missleading to new players/DMs and puts extra work on the DM.
And I really like less strict systems like M&M too, but if you write something in a more rigid system, you should adhere to the rules of that system. Or in this case: You shouldn’t start writing full on adventures in an unfinished system.


Some do. I know I do. It limits what casters can do at least a little.


Because it would make subtle-spell kind of redundant and why even use components in the first place if they cannot be used to tell you are casting something?


They are using an official statblock which lacks this ability. The only way the shaman can have it is if the DM added it themself. And since this is a prewrittem module, it really shouldn’t have such oversights, especially since newer, inexperienced DM‘s likely aren’t familiar enough with the rules to know this, which makes it at least decently likely that they’ll just assume everyone can cast stealthily.


Funnily enough, intellect devourers can actually mimic the target they are inhabiting quite convincingly, thanks to inheriting their memories. I once had an Alhoon in a campaign who made use of that fact. The players never found out, but its really terrifying to think about.
You are aware someone else already posted this several days prior? I know you’re uploading a lot of memes, but at least check whether something was already published here.
My group once was three guys and three girls. Now it’s two and a half guys, two girls and one person without any gender. I am the only one who changed nothing.
Oh. Yeah. That just screams Darwin Award.
If we were still on Reddit, I would link r/explainthejoke. What is this about?
What in the hells have I just seen?


I can now confidently say that I am a Veteran because I have no idea how the players should’ve known to just start murdering people.
Forgive my ignorance, but what is salt in the wound?


Probably. But some things just don’t make sense no matter how hard you try.
I mean… Gnolls are evil. Basically all fiends are evil. Having evil races where killing them is almost always morally correct is not a problem in itself. The problem is making it so that some races are inherently evil without actually explaining why. All my examples have some kind of cosmic evil embedded in their nature. But that’s not gonna be the norm. If all your evil races and all your good races are so by nature without any way of changing that, it’s bad writing and bears the risk of implying that people are created either good or evil.
And as far as I can remember, that kind of explanation never existed for Orcs or Kobolds. They were evil by nature without explanation.


I think you overestimate how many people are gonna care about that kind of things when their lives are at stake. Rats are not that rare or unusual.
Thanks for pointing this out, that’s better than what I could’ve said to explain it. The DM can always make changes without adhering to any limitations, but if they are a good DM, they’ll at least try to be consistent. And that’s the least I expect from professional writers. (And I similarly expect them to wait for the actual rules of the system to be published before writing an adventure.)