I’m just a nerd girl.

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Joined 1 年前
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Cake day: 2024年3月4日

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  • Rose@lemmy.worldtoGames@lemmy.worldSkill issue
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    2 个月前

    I remember the last time I got messaged by some misogynist dipshit, way back in Halo 5, blaming me for losing the game. …When he was the worst performing player in the team. I just stared at the post game report and wondered how the heck the dude even managed to get a ranking as low as he did.


  • I always preferred the C64C style keyboard where the graphics characters were in the top of the keycaps. This is my C64G (old breadbin style chassis but with C64C style colouring and keycaps):

    Commodore 64G

    Quick summary: You get the left graphics character with the Commodore key (bottom left corner), and the right character with Shift key. By pressing Commodore+Shift, you swap between upper case + graphics characters mode and the upper case + lower case mode, applying to the entire screen (so you can’t actually use the right graphics characters in that mode).

    Fun thing: To switch to another text colour you press Ctrl + number keys, with 8 colours available there, just as in the VIC-20. However, there’s also another set of colours available with Commodore + number keys, for another 8 colours. I guess with Jack Tramiel’s penny pinching, they didn’t bother to mark those on the keys when making the next gen system.


  • Finland is severely underrepresented here. So. Many. Great. Knife. Makers. Of course I know very little on the subject, I bought a J. Marttiini knife a long time ago and that’s been enough. But the industry is there! Long and storied history!

    (And does Varusteleka make knives? I thought they’re just a retailer.)










  • For illustration work, having good support for both vector and bitmap elements is pretty damn convenient. For example, in comics, you draw the comics themselves in bitmap layers, while panels and speech bubbles go in vector layers. Having the ability to edit the speech bubbles easily is pretty neat.

    (Optimally inking/outlines would be vectors too, but most people prefer to do that with bitmap tools anyway, or vectorise later.)

    Krita actually does these pretty solidly - vector tools are there and they’re pretty easy to use. In GIMP 2, the vector path support actually is there and the editable texts are actually pretty great, but it has the air of “power user trick, for those in the know” rather than something people actually discover easily. You also need to update the vector strokes manually. (Haven’t tried GIMP 3 yet.) The fact that people still assume you can’t do this stuff really says it all.



  • Also, Jupyter Lab is one of the coolest environments for scientific programming. Write documentation and explanations of your work in Markdown while writing the code, and seeing the results. Oh, and it’s programming language agnostic, Python is just the default. I use it with R most of the time.






  • Yeah, when I was at the university I could have bought the spiral bind plastic thing for a pittance at the paper shop, and done the damn thing for free at at one of the many spiral bind stations.

    …except all of the spiral bound things I did there in early 2000s are randomly falling apart and I don’t want to really touch 'em any more! Glad I still have the PDFs of the course work I did somewhere around here.

    NOT ARCHIVAL QUALITY is what I’m getting at.



  • Oh yeah, one of the pics that inspired me to study French. I was dreading the numerals but it’s not that bad. You count tens and twenties and sometimes they’re special. And numbers below 20 have specific names, but that’s kinda true in most languages.

    A lot of languages have weird corner cases. (Like, in Finnish most numbers are perfectly regular. Except 11-19 which are not “one-ten-and-x” but rather “x-of-the-second”. I’m sure there’s a reasonable etymological reason. At least they’re not “teens”.)