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Cake day: September 24th, 2024

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  • You could try something like a network filter that is out of the control of the user (e.g. on the router or something like a Raspberry Pi running Pihole), but you’d probably have to curate the blocklist manually, unless somebody else has published an anti-LLM list somewhere. And of course, it will only be as effective as the user’s ability to route around that blocklist dictates.

    LLMs can also be run locally, so blocking all known network services that provide access still won’t prevent a dedicated user talking to an AI.




  • In a two-party system like the US, assuming all supporters of a particular candidate share their ideals is folly. There’s a major difference between being someone who actively describes themself as a “moderate” or “centrist” and somebody who just happens to be a voter in a flawed democracy.






  • That’s closer but rather than being a wrapper, it takes the original architecture’s instructions (MIPS in the case of N64) and generates a C/C++ function which implements that instruction. Then you call those functions in the same sequence as the original compiled machine code ran instructions.

    That’s a relatively inefficient way to make a port, because you’re basically reimplementing the original CPU in software, hence why some have described it as emulation. At the same time though, most recompiled games are like 15-20 years old, so a bit of overhead on a modern PC isn’t going to hurt you too much.

    But anyway, unlike WINE, the original binary is not used any more after recompilation. Instead, you have a native binary for the target platform, the translation having occurred at the time of recompilation (when you built the port binary).


  • Not really. The Ship of Harkinian ports are based on decompilations, which is where you reverse engineer some equivalent source code using the final binary as a reference point. Then, you can port that source code to anything else you can build for, like a PC, phone, Wii U or Dreamcast.

    Recompilation, which is what this project is, is closer to (and some have gone as far as to say that it is) emulation. It’s taking the final binary and then, without actually working backward to get source code, translating the raw instructions directly into code that compiles for a different platform.

    It’s kind of difficult to get across the difference without being familiar with what both are doing behind the scenes, because the result is obviously similar. Both require human intervention, but decompilation is the more labor-intensive approach, while recompilation is somewhat more automated.

    The advantage of former is that you end up with a relatively human-readable codebase to work with, while the latter doesn’t bring you any closer to understanding how the game works internally. Both ultimately allow for porting the game to new platforms. Decompilation will almost certainly result in a more optimized final game, because it avoids the overhead of “emulating” the original architecture. However, for the same reason, recompilation can be generalized to other games that originally ran on the same hardware.


  • My answer is current era regardless, but do we keep our memories and go back, or is it as if we were born in that era? If you went back 500 years with the knowledge that the Super Nintendo and the Internet exist (the two inventions we have that they didn’t have in the 1500s), that would be unpleasant. But if you didn’t know that and were accustomed to getting your entertainment from court jesters and public hangings, I guess that would be slightly less awful.

    Like everybody else has said, there’s a lot of things we have now (by which I mean two) that are better than anything there was 500 years ago, even for monarchs. Regardless of whether I knew about those things in monarch form, the version of me that’s making the decision knows, so … nah.






    • ABC iView v4.16.1 [4148], the last version of the Australian streaming service before they started requiring a login, IIRC this doesn’t even work any more so I just stopped using it
    • the legacy version of Discord, more specifically the Aliucord mod which backports some modern features along with a bunch of optional plugins
    • Simple Solitaire Collection, an open-source card game collection; the developer took it closed-source and ad-supported so I just stopped updating
    • Skype on the last version before they added Copilot, but with Skype shutting down that’s not really useful information to anybody


  • If I can be off-topic for a second, this community does seem like it needs a bit of help. The only mod has been inactive on Lemmy for 8 months. Somebody probably needs to request ownership or whatever before the lack of moderation actually has results. (Not it.) There is !doctorwho@startrek.website which is active and moderated, but I know there are those who don’t like that instance.

    Back on topic, I really liked this one. I’ve been pretty cool on season 1/14, but 2/15 has been more up my alley so far and this one was the strongest yet. I watched the behind-the-scenes Unleashed episode and it was nice to see how much impact Rose Ayling-Ellis was able to have on the episode. The original concept didn’t involve being deaf at all, but once Ayling-Ellis came on in the quasi-monster of the week role, it really changed the direction. Somebody hiding behind you has got an additional layer of sinister for a deaf character and they were able to play with what it means for her when others turn their backs.

    I don’t think being a sequel to “Midnight” really helped or hindered it much; it functions just fine as a standalone episode. Some apparently felt like the “Midnight” stuff was shoehorned in (which in a sense is accurate, the Unleashed episode talks about how this was not originally a sequel), but it seems harmless. Either you don’t care and it doesn’t affect your enjoyment of the episode, or you get the reference and can DiCaprio point at it.

    Overall solid story, guest cast were great, Chuti Gatwa got some good stuff. Another neat thing from Unleashed was that he actually learned a bunch of BSL from the instructor they had on-set rather than just being guided for the specific dialogue he needed to convey. There’s behind the scenes footage of him talking to Rose Ayling-Ellis where he is continuing to sign to her, which was nice to see.

    The one weakness for me was that Varada Sethu didn’t really get a whole lot to do. I really like her as Belinda but the voice of reason isn’t the most dynamic role you can have in a Who story. It was just a shame she didn’t get to be more involved.