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Cake day: February 10th, 2024

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  • zarenki@lemmy.mltoAndroid@lemmy.worldLock screen and ads
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    12 days ago

    Not a phone, but probably the most mainstream example in the US market: Amazon devices often use lock screen ads by default. They charge $15-$20 more to buy a version of the device without those ads or to get them removed from an existing device. Affects both Fire HD tablets (which use a version of Android without Google services) and Kindle epaper devices (which aren’t Android).


  • This seems fairly similar in capability to the Anbernic RG351P, which uses the same RK3326 processor (and by extension the same GPU), similarly has 1GB RAM, similarly has two sticks, and similarly has a conspicuous lack of integrated Wi-Fi. Biggest difference is the screen and body: 351 has a 3.5" 480x320 screen and this is 4" 800x680.

    A bunch of Powkiddy devices use this processor too, like the Powkiddy RGB10, RGB20 and V10. Reviews for any of them should tell you how well this’ll perform.


  • Depends on what you consider self-hosted. Web applications I use over LAN include Home Assistant, NextRSS, Syncthing, cockpit-machines (VM host), and media stuff (Jellyfin, Kavita, etc). Without web UI, I also run servers for NFS, SMB, and Joplin sync. Nothing but a Wireguard VPN is public-facing; I generally only use it for SSH and file transfer but can access anything else through it.

    I’ve had NextCloud running for a year or two but honestly don’t see much point and will probably uninstall it.

    I’ve been planning to someday also try out Immich (photo sync), Radicale (calendar), ntfy.sh, paperless-ngx, ArchiveBox (web archive), Tube Archivist (YouTube archive), and Frigate NVR.


  • Nintendo has repeatedly done things like this.

    The original Wii supports GameCube controllers, the Wii U supports Wii Remotes, Wii U and Switch both support USB GameCube controller adapters, and NES/SNES Classic Edition Mini systems support the Wii Classic Controller. Switch Lite supports pairing Joy-Con too, despite having no rails for them.

    Wii U goes so far with Wii Remote support that Nintendo usually treated it as the preferred way for extra players to join local multiplayer, moreso than its own Pro Controller. Wii games were more limited with GC controller but still supported it in a few big titles like Brawl and Mario Kart Wii.


  • DisplayPort 1.2 and later is very much not an open and free standard. Access to the specification is locked behind an NDA and a VESA membership that costs thousands of dollars annually.

    DisplayPort 1.1a is a freely available standard and has enough bandwidth to support a single display at either 1080p/150Hz, 1440p/90Hz, or 4K/30Hz. Any higher than that and it’s proprietary. Still, VESA doesn’t seem to be as restrictive about its standard as the HDMI Forum, which goes so far as to deliberately prohibit HDMI 2.1 in anything open-source (foss drivers like Nouveau can only work with it if the actual support is handled by closed-source firmware).

    VESA’s fees are for the membership itself rather than per-device like HDMI’s are, but a completely separate organization that’s unrelated to the DP standard tries to charge per-device license fees on all DP devices. MPEG LA demands $0.20 per DP device for protection from their patents, which is much higher than the HDMI per-device fee, but the claims that their patents apply at all seems to be disputed.



  • Those two aren’t actually considered main series Pokémon games. They’re the only side games that can catch and train Pokémon that can be traded into the main series games. Pokémon Stadium is a similar release that’s already on the Nintendo Switch Online N64 app.

    It remains to be seen whether Pokémon Home gets an update to support these GC games.

    I very much doubt the main series games will ever be added to the NSO GB/GBA apps. It seems likely enough that they’ll rerelease the classic games in some form on Switch next year for Pokémon’s 30th anniversary (similar to how 3DS got the GB ones for the 20th in 2016), but I fully expect that the release will be under The Pokémon Company’s terms rather than a part of NSO. Either as part of the Pokémon Home subscription or sold on eShop.


  • Nintendo has already been selling a small selection of GameCube and Wii games that run emulated on Switch’s processor (Tegra X1) in 1080p.

    • On the Switch itself: Super Mario 3D All-Stars runs emulators for Mario Sunshine (GC) and Galaxy (Wii)
    • On the Nvidia Shield TV, which uses the same processor: Twilight Princess (GC), NSMB Wii, Punch-Out (Wii), Mario Galaxy (Wii), Donkey Kong Country Returns (Wii). Only available on Shield systems sold in China.

    The Dolphin emulator can be installed on Nvidia Shield (Android) and, thanks to modding, on exploitable Switch systems as well.

    However, this newly announced library of GameCube games is only for Switch 2, which has drastically more powerful hardware than the 8-year-old original Switch.


  • zarenki@lemmy.mltoTechnology@lemmy.worldBuy Once Software
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    2 months ago

    Just go through F-Droid or Flathub and look at the long list of apps that haven’t been updated in years.

    “not updated in years” didn’t used to be considered a bad thing. Why is it one now?

    If something works well for me as it is and runs locally in a way that doesn’t open itself up to remote exploits, I don’t necessarily need it to keep changing all the time. Even if it would be nice if it had more features, the software works fine for me as it is. I don’t need those updates now or this year.

    The only true “need” is that it doesn’t stop working for me when the various platforms or compilers change. I used to use a Python2 program, and I could keep using it for about a decade after its last update, but eventually I did need to move past it because Python3 had long since replaced it and distros stopped shipping Python2. A year or two of no updates it’s nothing.



  • I was only talking about high core count and high (relatively speaking) single-core performance. The DeepComputing Framework board is neither. Its JH7110 is only 4 cores and a rather old processor, which seems like an odd choice for a product releasing in 2025. At least the software support is great since distros have been working with VisionFive 2 and Milk-V Mars for years.

    It’s also the only currently-available Framework 13 board with fewer than 6 cores, though core count isn’t remotely comparable between architectures. At this price ($209 for lone board with 8GB RAM, $799 for full laptop) I’d prefer to see something at the very least comparable to SpacemiT K1, which has 8 cores and vector support, and is on the Banana Pi BPI-F3 (8GB version is $95).


  • I’m only aware of one RISC-V system where I can say the core count is there: the Milk-V Pioneer board and its 64-core SG2042 processor from two years ago. It’s comparable in price to a 64-core ARM Ampere CPU+motherboard (USD$1500 for the board), which seems somewhat reasonable when not considering the performance of each core. Hopefully the C930 core described in this article leads to more systems that aim for multi-core performance.

    Most RISC-V development boards are only 4 cores or fewer, with just a few popping up in the last year with 8 cores and nothing higher besides the SG2042. The best single-core RISC-V performance so far is on the SiFive P550 but it’s only 4 cores and comes on a development board that costs USD$500 (plus another $150 for tariffs if shipping to the US). You could easily get a 12-core AMD CPU and motherboard combo for less than that.




  • Unfortunately, DMCA takes an extreme stance when it comes to anti-circumvention. Even personal backup doesn’t have a strong legitimacy case under it, especially not when it comes to the tools that enable it.

    Very related to this, LockpickRCM is a tool whose entire purpose is to extract your own Switch keys for the titles you own, and in turn is far more useful for people who want personal backups than those who are pirating the games. Still got a DMCA takedown two years ago, and though it never went to court it’s extremely unlikely any court would have ruled in their favor if it did.


  • I think the messaging is clear this time: Steam Deck is the defacto and flagship SteamOS device that represents the platform, and it has a strong established mindshare already, while other options are now available as well. It had a headstart of three years that gave it plenty of time to shine, and the handheld form-factor still stands out as something the competition (Windows) treats as an afterthought at best with poor UX.

    The Steam Machines effort tried to position Alienware Alpha as its focus but the press coverage including all of the other options at the same time confused people. Steam Machines also had awful timing and pricing, with the Alienware being outdated hardware whose Windows version had already been out for a year for the same price or lower by the time the SteamOS version released, and the SteamOS version offering absolutely no advantage in pricing, power, features, or UX for most gamers. All of those factors are different this time. Plus game compatibility was much worse than it is now.



  • There should have been a simple way to label them for usage that was baked into the standard.

    There is. USB IF provides an assortment of logos and guidelines for ports and cables to clearly mark data speed (like “10Gbps”), power output (like “100W” or “5A”), whether the port is used for charging (battery icon), etc. But most manufacturers choose not to actually use them for ports.

    Cables I’ve seen usually are a bit better about labeling. I have some from Anker and ugreen that say "SS”, “10Gbps”, or “100W”. If they don’t label the power it’s probably 3A and if they don’t label the data speed it’s usually USB 2.0, though I have seen a couple cables that support 3.0 and don’t label it.