From Orléans to Beijing, from Timbuktu to Tenochtitlan. The History of the World is Yours . Be Ambitious - Pre-Purchase EUV today: https://pdxint.at/EU5Pre-P...
It’s definitely promising looking, what I want from a new EU-game is more long-term consequences of in-game actions and more simulated reality, more interconnected systems, etc.
I haven’t been following the dev diaries. Is the population mechanic like the new pop mechanic from the Stellaris 4.0 patch? I can’t wait to start watching let’s plays of the game and then buy it on a massive sale years later. I still have tons of achievements left in EU4, so I’m not in too much of a hurry to get EU5.
I really hope they make the estate system a lot more dynamic. It felt like it was bolted on in a DLC and just means clicking buttons and completing objectives.
First previews makes the game look very complex and I’m all for it. Some notes of interest:
Individual pops, every human on Earth is given a class, religion, culture etc.
Pops are levied into armies affecting the economy
Every culture is represented in some way, from Europe to the east with China and the west with the Aztecs and the south with Africa
Start date is 1337, with the start of the hundred years war stretching 500 years forward
Armies are levied from the population and need to be supplied with supply lines
The fog of war is affected by terrain, and scouting seems essential to track enemy armies
Trade has been reworked from EU4
Plagues are represented, starting with the Black death
It’s definitely promising looking, what I want from a new EU-game is more long-term consequences of in-game actions and more simulated reality, more interconnected systems, etc.
I haven’t been following the dev diaries. Is the population mechanic like the new pop mechanic from the Stellaris 4.0 patch? I can’t wait to start watching let’s plays of the game and then buy it on a massive sale years later. I still have tons of achievements left in EU4, so I’m not in too much of a hurry to get EU5.
I really hope they make the estate system a lot more dynamic. It felt like it was bolted on in a DLC and just means clicking buttons and completing objectives.
Doesn’t Vic3 have massive problems with pop simulations, not sure how this will scale…
Vic3 calculates pop differently
Vic does groups, if this is actually doing every person, that would be way worse? (Smaller world pop though I guess…)
We will see if they can pull it off.
Vic 2 does individual pop
But it groups them if they have the same properties. So it’s perfectly possible to have ‘groups’ of just one individual.
If you have the processor for it, Vic3 has no performance issues, so it’s not badly optimized as such.