• murvel@feddit.nu
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    28 days ago

    First previews makes the game look very complex and I’m all for it. Some notes of interest:

    • Individual pops, every human on Earth is given a class, religion, culture etc.

    • Pops are levied into armies affecting the economy

    • Every culture is represented in some way, from Europe to the east with China and the west with the Aztecs and the south with Africa

    • Start date is 1337, with the start of the hundred years war stretching 500 years forward

    • Armies are levied from the population and need to be supplied with supply lines

    • The fog of war is affected by terrain, and scouting seems essential to track enemy armies

    • Trade has been reworked from EU4

    • Plagues are represented, starting with the Black death

    • EvilCartyen@feddit.dk
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      28 days ago

      It’s definitely promising looking, what I want from a new EU-game is more long-term consequences of in-game actions and more simulated reality, more interconnected systems, etc.

    • count_duckula@discuss.tchncs.de
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      27 days ago

      I haven’t been following the dev diaries. Is the population mechanic like the new pop mechanic from the Stellaris 4.0 patch? I can’t wait to start watching let’s plays of the game and then buy it on a massive sale years later. I still have tons of achievements left in EU4, so I’m not in too much of a hurry to get EU5.

      I really hope they make the estate system a lot more dynamic. It felt like it was bolted on in a DLC and just means clicking buttons and completing objectives.

    • Nighed@feddit.uk
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      27 days ago

      Doesn’t Vic3 have massive problems with pop simulations, not sure how this will scale…

        • Nighed@feddit.uk
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          27 days ago

          Vic does groups, if this is actually doing every person, that would be way worse? (Smaller world pop though I guess…)

          We will see if they can pull it off.

      • EvilCartyen@feddit.dk
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        27 days ago

        If you have the processor for it, Vic3 has no performance issues, so it’s not badly optimized as such.