The Bed of Chaos
It’s a bad boss. It’s got an awesome looking arena though. I know they where under a time crunch at the end of DS1’s dev cycle, but seriously make something better. They could have made a beefed up version of the Centipede Demon that split into multiple full-sized centipede demons or something.
It’s a shame that that one turned out so badly considering the lore significance. I feel like even if it just had the floor collapse in one go as a phase transition it’d be far better since then at least you can account for it as you move
It’s easily the worst. I do like the design and the concept, it’s just the execution is dogshit. They could do it justice with a remake.
Here’s what I would want in a remake:
The glowing tree nodes that you have to kill are scattered around the city / temple complex. You must traverse the city to reach them, but can tackle them in any order.
While you do this witches of Izalith (or possibly the bed itself) try to spellsnipe you. You must dodge roll on the audio queue like dodging the channelers in the archives. Maybe there are also vine walls you have to break open while this is happening.
With each tree node you kill the temple complex falls apart more and more, cutting paths off and opening up new ones. The floor beneath you might collapse and take you to underground hallways where you have to fight demons. Regardless of the changes it should be fairly obvious where to go, as solving a maze while getting shot at isn’t fun.
Just like with the normal bed your damage carries over between deaths.
I must have got so fucking lucky on this thing because I see everyone complain about it but somehow I got through it in only a couple tries. If I tried now I would probably get my ass kicked though.
I do remember the black dragon at the end of the DLC handing my ass to me over and over again. That bastard made me absolutely lose my flippin shit
Does my job count as a soulslike? Because if so I have an answer
If you can dodge roll to avoid incoming emails and meeting requests then yes
There is absolutely no way to avoid those emails or meeting demands… But she is an abominable eldritch horror mutated beyond recognition by her own avarice, and that must count for something?
I’m going to nominate the fat godskins from Elden Ring as being the least fun boss to fight in their entire oeuvre. Instant belly slam attack with no wind-up that’s impossible to shield or dodge, followed by a fifteen- to twenty-minute rolling attack. Seems to be designed to either force you to engage with crafting to make sleep items, or just to grind like hell to be ridiculously over-levelled. And then one rocks up with his skinny mate, to make the worst dual-boss ever. Makes twin dragonriders look like a masterpiece.
You can roll through their rolling attack. Like roll directly into them as they are coming toward you. They aren’t the most entertaining fight though, I’ll give you that
You can also just strafe in the opposite direction to stay inside his turning radius. I think the most frustrating thing about it is just that it goes on for so long and effectively puts the whole fight on pause
Every magma wyrm in Elden Ring, or if I’m only allowed to delete one of them then specifically the Mt Gelmir one. Fuck that lava-spewing charge attack that they do. Even the valiant gargoyles are better than those fuckers because at least they have the decency to be fun to dodge when they’re not spitting poison everywhere
I love Theodorix (the big wyrm in Consecrated Snowfield), especially when he starts fighting the big land octopus and gets stance boken by it.
Last time I saw him I just could not be done with his shit and intentionally lured all of the big squids over to fight him. I think I only actually hit him three times myself
These I find actually ok, unlike regular field boss dragons, those feel like a chore everytime.
I just started Lies of P so I nominate the Mad Clown Puppet on that burning street before the opera house.
That guy gave me an unreasonable amount of trouble. I finished the whole game and that fucking clown was the thing I had the most trouble with. It doesn’t make any sense.
He is a dick. This is one of the few occasions I would use throwables to whittle down his health as he approaches. If you’re really desperate put the gun arm on and get the upgrade to slowly regen legion so you can shoot him and run away, wait and repeat. Otherwise you got to really learn his telegraphs, so you can parry most of his stuff but just circle around his belly bust to get a couple swipes in the back. Anything with electric damage helps too of course.
I hit him with 5 thermites and 5 of the electro throwables. Good night sweet miniboss
I second this, it just wasn’t fun to fight. ʕ ͡° ʖ̯ ͡°ʔ
Originally was gonna say that fat blob demon from DS2 but have to go with that damn copy pasted cat statue from Elden Ring or the tree sentinels. Just the most unoriginal fights that were obvious padding for a game stretched too thin to justify the open world.
I don’t mind the Burial Watchdog as a boss. When they become regular enemies in the Mountaintop and spam their buffed AOE stomp? Yeah that’s bullshit.
I quite like the Tree Sentinels they are nice entirely optional Bosses and prepare you for the Draconic Tree Sentinels and the Lorettas.
That entire catacomb is absolutely brutal. It’s so big and so full of misdirects. At least one of the watchdogs can be taken out with the icy pillar trap
For some reason I’ve never worked out, I find the sentinels fine but unexceptional to fight, but Loretta (the real one) is one of my absolute favourite fights in the game despite sharing much of the moveset
Loretta is also such a cool character lore wise and Loretta’s Greatbow is a fantastic spell: ultra long range and tracking.