It’s a bad boss. It’s got an awesome looking arena though. I know they where under a time crunch at the end of DS1’s dev cycle, but seriously make something better. They could have made a beefed up version of the Centipede Demon that split into multiple full-sized centipede demons or something.
It’s a shame that that one turned out so badly considering the lore significance. I feel like even if it just had the floor collapse in one go as a phase transition it’d be far better since then at least you can account for it as you move
The glowing tree nodes that you have to kill are scattered around the city / temple complex. You must traverse the city to reach them, but can tackle them in any order.
While you do this witches of Izalith (or possibly the bed itself) try to spellsnipe you. You must dodge roll on the audio queue like dodging the channelers in the archives. Maybe there are also vine walls you have to break open while this is happening.
With each tree node you kill the temple complex falls apart more and more, cutting paths off and opening up new ones. The floor beneath you might collapse and take you to underground hallways where you have to fight demons. Regardless of the changes it should be fairly obvious where to go, as solving a maze while getting shot at isn’t fun.
Just like with the normal bed your damage carries over between deaths.
I must have got so fucking lucky on this thing because I see everyone complain about it but somehow I got through it in only a couple tries. If I tried now I would probably get my ass kicked though.
I do remember the black dragon at the end of the DLC handing my ass to me over and over again. That bastard made me absolutely lose my flippin shit
The Bed of Chaos

It’s a bad boss. It’s got an awesome looking arena though. I know they where under a time crunch at the end of DS1’s dev cycle, but seriously make something better. They could have made a beefed up version of the Centipede Demon that split into multiple full-sized centipede demons or something.
It’s a shame that that one turned out so badly considering the lore significance. I feel like even if it just had the floor collapse in one go as a phase transition it’d be far better since then at least you can account for it as you move
Here’s what I would want in a remake:
The glowing tree nodes that you have to kill are scattered around the city / temple complex. You must traverse the city to reach them, but can tackle them in any order.
While you do this witches of Izalith (or possibly the bed itself) try to spellsnipe you. You must dodge roll on the audio queue like dodging the channelers in the archives. Maybe there are also vine walls you have to break open while this is happening.
With each tree node you kill the temple complex falls apart more and more, cutting paths off and opening up new ones. The floor beneath you might collapse and take you to underground hallways where you have to fight demons. Regardless of the changes it should be fairly obvious where to go, as solving a maze while getting shot at isn’t fun.
Just like with the normal bed your damage carries over between deaths.
It’s easily the worst. I do like the design and the concept, it’s just the execution is dogshit. They could do it justice with a remake.
I must have got so fucking lucky on this thing because I see everyone complain about it but somehow I got through it in only a couple tries. If I tried now I would probably get my ass kicked though.
I do remember the black dragon at the end of the DLC handing my ass to me over and over again. That bastard made me absolutely lose my flippin shit