

More Minor Changes
Click to expand more minor changes...
- Paul’s apartment door in M04 can be manually closed again (It works this way in M02)
- Always RemoveStopWhenEncroach() movers because it’s bad
- M15 Bunker PlaceholderEnemy on top of vent to make that route slightly harder and more in-line with the blast door route
- Show fire rate of melee weapons on Inventory screen.
- Replaced Vandenberg comsat random start with tunnels (basically the same thing)
- M06 Hong Kong UC chamber door is no longer breakable
- (breaking this can cause a lot of confusion if you try to progress without using the computer, and you need to use the computer to get the UC schematics in order to progress)
- Prevent M05 Karkians from being cloned, so they don’t clone outside the enclosure
- Zero Rando fixed CombatDifficulty being slightly off when below Realistic
- Clothes Looting setting persists through NG+
- Floor Is Lava: fix ladder check for Revision
- Added a merchant into Training
- WaltonWare starts later than Vandenberg Command now properly destroy the entry jock
- WaltonWare start later than Vandenberg Command, Comms door cannot be closed
- Hide bingo board during intro so you can’t cheat races that are using in-game time
- Remove different color for bingo goals without a mission mask
- Improved Bingo Viewer display of goals with numbers, make sure to download the latest Bingo Viewer!
- Various other minor bingo goal name changes to make them fit on the bingo viewer better
- Added bingo goals for losing arms and legs, and losing limbs in general
- Shoot Satellite Dishes at Sub Base bingo goal now has better bingo trigger collision
- Added Paris Club EmergencyExit bingo trigger
- Kill Tiffany Savage requires killing her yourself (and renamed to “Give it your best shot”)
- Rando camera view distance reduced to match beep sound distance
- Slightly quieter sawed off fire sound and plasma impact sound
- Dress and SuitSkirt models share leg textures for fashion purposes
- Paul doesn’t leave the hotel after the M04 raid until you leave. Make the flag setting when leaving the hotel (during or after the raid) a bit more robust, hopefully.
- Track body part losses for vanilla and Revision
- Multiple Merchants within the same mission are now able to sell the same type of item
- Many important NPCs will now return to their original locations after fleeing
- Better singular goal descriptions
- Graveyard datacube for the EM Emitter keypad can no longer be located behind the bookcase, in Dowd’s safe, or (in Revision) the hidden underground area
- Prevent Tim’s Closet Key from being inside the closet
- Moved Vandenberg Antenna BingoTrigger location so that projectiles can hit it properly
- Horde mode:
- Extra Mastodon messaging for Horde Mode
- Horde Mode now places spawned items into crates
- Templar Computer in Horde Mode gets shuffled every wave and gives 500 skill points when it’s used each wave. Ban weapon mods in Freeman Mode and SWTP Pure loadouts.
- Actually play the prod sound when Horde Mode shocks you
- Horde Mode reports remaining enemies less frequently, but reports immediately if the number of remaining enemies changes.
- Horde Mode no longer bans skills outright, uses aug slot rando, and doesn’t reroll skill costs
- Allow Ironman (All Saves Disabled) save mode to be shown in the list if it is the current default
- Remove forced Speed Enhancement from Horde Mode, now it depends on your loadout where Speed Enhancement is still selectable
- Added 20mm, Sabot, and WP to item options.
We just had to release a hotfix for some bingo issues: https://github.com/Die4Ever/deus-ex-randomizer/releases/latest
(I guess v3.5 did not have legs after all 😅)