• 17 Posts
  • 98 Comments
Joined 7 months ago
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Cake day: November 5th, 2024

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  • The grapple of the first game was a massive mistake but it’s easy to just not use it. Nothing in the game requires it.

    The second game’s combat is forgiving and the parkour saves you where you would’ve fallen to your death in the first game. There are videos on YouTube of how egregious the combat and parkour lock-on mechanics can be where the first game doesn’t have them. It makes parkour and combat feel bad. People were unhappy with that.

    But you can still think it’s a fun game. I’m not telling you what you feel is wrong, but the direction they took combat and parkour was wrong and many people pointed that out.













  • There is a very loud population of AI-haters who don’t hate AI but rather corporate AI but they don’t know what the difference is and can be lead to water but won’t drink it.

    If they wanted to stick it to the AI companies, they’d be all in on the open source LLMs. They’re not, though, because they don’t understand it. They’re just angry at this nebulous concept of AI because a few companies pissed in the well. Nobody was upset at AI Dungeon when that came out.